GCSE

Computer Science

  1. Introduction to GCSE Computer Science
  2. 1. Computer Systems

  3. 1.1 Systems Architecture
  4. 1.2 Memory and Storage
  5. 1.3 Computer Networks, Connections and Protocols
  6. 1.4 Network Security
  7. 1.5 Systems Software
  8. 1.6 Ethical, Legal, Cultural and Environmental Impacts of Digital Technology
  9. 2. Computational Thinking, Algorithms and Programming
  10. 2.1 Algorithms
  11. 2.2 Programming Fundamentals
  12. 2.3 Producing Robust Programs
  13. 2.4 Boolean Logic
  14. 2.5 Programming Languages and Integrated Development Environments
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In this lesson on computer networks, we will cover modes of connection (wired and wireless), encryption for securing data, IP addressing, MAC addressing, networking standards, and common protocols used for data transfer. Then, we shall learn about layers and how they are used in networking protocols, focusing on the 4-layer TCP/IP model.

Latency

Latency refers to the time delay between a user's action (such as clicking a link) and the response from the network or system. It is measured in milliseconds (ms).

  • High latency can result in slow loading times and lag, affecting the overall performance and user experience.
  • Lower latency is crucial for applications requiring real-time interaction, such as online gaming, video conferencing, and live streaming.

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