GCSE

Computer Science

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  1. Introduction to GCSE Computer Science
  2. 1. Computer Systems

  3. 1.1 Systems Architecture
  4. 1.2 Memory and Storage
  5. 1.3 Computer Networks, Connections and Protocols
  6. 1.4 Network Security
  7. 1.5 Systems Software
  8. 1.6 Ethical, Legal, Cultural and Environmental Impacts of Digital Technology
  9. 2. Computational Thinking, Algorithms and Programming
  10. 2.1 Algorithms
  11. 2.2 Programming Fundamentals
  12. 2.3 Producing Robust Programs
  13. 2.4 Boolean Logic
  14. 2.5 Programming Languages and Integrated Development Environments
Summary
Revision
Glossary
1.1.1 Architecture of the CPU

A Computer System

  • A computer system consists of hardware and software working together to process data and perform tasks.  
  • It follows a basic process: input, processing, and output.
  • Input devices, such as keyboards and mice, receive data.  
  • The CPU processes data using programmed instructions.  
  • The processed data is sent to an output device, such as a monitor or speaker.  

The Purpose of the CPU

  • The Central Processing Unit (CPU) executes instructions and performs arithmetic and logical operations on data.  
  • It operates using the fetch-execute cycle.  
  • The CPU controls all other parts of the computer.  

The Fetch-Execute Cycle

  • The fetch-execute cycle is how the CPU processes instructions.  
  • Fetch: The CPU retrieves the next instruction from memory using the Program Counter (PC).
  • Decode: The Control Unit (CU) decodes the instruction to determine what it must do.  
  • Execute: The CPU performs the required operation using data from registers or memory.  
  • Store: If necessary, the results are saved back into memory or registers.  

Common CPU Components and Their Functions

  • The Arithmetic Logic Unit (ALU) performs arithmetic operations such as addition and subtraction.  
  • The ALU also performs logical operations such as AND and OR.  
  • The Control Unit (CU) manages and coordinates the fetch-execute cycle.  
  • The CU retrieves instructions from memory using the Program Counter (PC).  
  • The CU controls the flow of data and signals between CPU components.  
  • Cache is a small, high-speed memory within the CPU that stores frequently used data and instructions.
  • Cache improves system performance by reducing the need to access slower RAM.  
  • Registers are high-speed storage units inside the CPU used for temporary data storage.  
  • The Memory Address Register (MAR) stores the address of the next data or instruction to be accessed.  
  • The Memory Data Register (MDR) holds the actual data or instruction fetched from or written to memory.  
  • The Program Counter (PC) keeps track of the address of the next instruction to be executed.
  • The Accumulator stores intermediate results from ALU operations.  

Von Neumann Architecture

  • The Von Neumann architecture describes the structure of modern computer systems.  
  • It was designed by John von Neumann.  
  • The Central Processing Unit (CPU) executes instructions and processes data.  
  • Memory (RAM) stores both data and program instructions in the same memory space.  
  • Input and Output (I/O) devices allow interaction with the computer.  
  • The bus system transfers data and instructions between the CPU, memory, and I/O devices.  
  • The Von Neumann architecture defines how the CPU interacts with memory, buses, and I/O devices.
1.1.2 CPU Performance

Clock Speed

  • Measured in Hertz (Hz), clock speed represents the number of cycles a CPU can execute per second.
  • Each cycle is a basic unit of work performed by the CPU.
  • A higher clock speed allows the CPU to perform more cycles in a given time, leading to faster processing.

Effects of Clock Speed on Performance

  • Single-Core Performance: Higher clock speeds improve the performance of single-core tasks by executing instructions faster.
  • Multi-Core Performance: In multi-core tasks, each core benefits from a higher clock speed, leading to improved overall performance.
  • Heat and Power Consumption: Increasing clock speeds results in higher power consumption and heat generation, requiring advanced cooling solutions.
  • Limitations: Further increases in clock speed face physical challenges such as heat dissipation and power constraints.

Cache Size

  • Cache is a small, high-speed memory on the CPU that acts as a buffer between the CPU and RAM.
  • Cache memory is much faster than RAM, allowing quicker access to frequently used data.

Effects of Cache Size on Performance

  • Data Access Speed: A larger cache allows the CPU to store frequently accessed data, reducing delays and improving performance.
  • Cache Hit Rate: A higher cache hit rate means the CPU can retrieve data from cache instead of slower main memory, enhancing efficiency.
  • Cache Levels: CPUs have multiple cache levels (L1, L2, L3), with smaller, faster caches storing the most critical data.
  • Cost and Complexity: Larger caches increase CPU manufacturing costs and complexity.

Number of Cores

  • The number of cores in a CPU determines how many tasks can be processed simultaneously.
  • Each core can execute its own set of instructions, enabling parallel processing.

Effects of Number of Cores on Performance

  • Parallelism: More cores improve performance in multi-threaded applications by allowing tasks to run simultaneously.
  • Single-Core Performance: Some applications rely more on single-core performance, where higher clock speeds may be preferable.
  • Core Management: The operating system must efficiently distribute tasks among cores to maximise performance.
  • Power Consumption: CPUs with more cores generally consume more power, especially under heavy workloads.

Combining Characteristics

  • Balancing Clock Speed and Cores: A mix of high clock speeds and multiple cores provides strong performance for both single-core and multi-core tasks.
  • Cache and Multi-Core Processing: A larger cache enhances multi-core efficiency by reducing data access bottlenecks.
  • Workload Dependency: Different workloads benefit from different CPU characteristics, such as clock speed, cache size, or core count.
1.1.3 Embedded Systems

Embedded Systems

  • An embedded system is a dedicated computing system integrated into a larger device to perform specific tasks.
  • Unlike general-purpose computers, embedded systems are designed for efficiency and specific applications.
  • They are often hidden from users, enabling seamless control, monitoring, and optimisation of device operations.

Functions of Embedded Systems

  • Real-Time Control: Responds to external events within strict time constraints, such as anti-lock braking systems in cars.
  • Device Management: Manages device operations to enhance functionality and user experience.
  • Data Processing: Processes data locally to reduce external communication and improve security.
  • Sensing and Feedback: Uses sensors to monitor conditions and take appropriate action based on the data received.

Characteristics of Embedded Systems

  • Specific Functionality: Designed to perform a particular task with no unnecessary features.
  • Real-Time Operation: Must respond quickly to inputs, such as airbag deployment in cars.
  • Resource Constraints: Operates with limited processing power, memory, and energy.
  • Integration: Embedded seamlessly into devices for smooth functionality.
  • Reliability: Designed for long-term stability, particularly in safety-critical applications.
  • Power Efficiency: Optimised for low energy consumption, extending battery life or reducing energy use.

Examples of Embedded Systems

  • Microcontrollers: Compact computing units with a CPU, memory, and peripherals, used in automation and hobby projects.
  • Automotive Control Systems: Found in modern vehicles for engine control, braking, stability, airbags, and infotainment.
  • Home Automation Systems: Control lighting, heating, security, and smart appliances for convenience and energy efficiency.
  • Medical Devices: Used in pacemakers, insulin pumps, and defibrillators, requiring high reliability and accuracy.
  • Consumer Electronics: Present in smartphones, smart TVs, gaming consoles, and digital cameras for enhanced functionality.
  • Industrial Automation: Used in manufacturing processes, including Programmable Logic Controllers (PLCs) and SCADA systems.
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