GCSE

Business

  1. Introduction to GCSE Business (Edexcel)
  2. 1. Investigating Small Business

  3. 1.1 Enterprise and Entrepreneurship
  4. 1.2 Spotting a Business Opportunity Coming soon
  5. 1.3 Putting a Business Idea into Practice Coming soon
  6. 1.4 Making the Business Effective Coming soon
  7. 1.5 Understanding External Influences on Business Coming soon
  8. 2. Building a Business
  9. 2.1 Growing the Business Coming soon
  10. 2.2 Making Marketing Decisions Coming soon
  11. 2.3 Making Operational Decisions Coming soon
  12. 2.4 Making Financial Decisions Coming soon
  13. 2.5 Making Human Resource Decisions Coming soon
Summary
Revision
Glossary
  1. Added Value: The difference between the selling price of a product and the cost of the inputs used to produce it.
  2. Business Aims: The overall long-term goals a business wants to achieve.
  3. Business Enterprise: The activity of starting and running a business in order to produce goods or services and make a profit.
  4. Business Objectives: Specific, measurable targets that help a business achieve its aims.
  5. Business Success: When a business achieves its aims, generates profit, and operates effectively in the market.
  6. Calculated Risk: A risk that has been carefully assessed by weighing up the potential benefits and possible losses before making a decision.
  7. Capital: Equipment, machinery, and finance used in the production of goods and services.
  8. Competitive Advantage: A factor that allows a business to perform better than its competitors.
  9. Consumer Preferences: What customers want, value, and expect from products and services.
  10. Customer Needs: Essential products or services that customers require, such as food, clothing, and shelter.
  11. Customer Wants: Non-essential products or services that customers desire but do not need for survival.
  12. Dynamic Environment: A business environment that is constantly changing and requires businesses to adapt.
  13. Enterprise: The skill of organising land, labour, and capital to produce goods or services and take risks in order to make a profit.
  14. Entrepreneur: An individual who organises resources, makes business decisions, and takes risks to start and run a business.
  15. Entrepreneurship: The process of starting and running a business, involving risk-taking and decision-making.
  16. Factors of Production: The resources needed to produce goods and services, including land, labour, capital, and enterprise.
  17. Financial Loss: When a business’s costs are greater than its revenue, resulting in a loss of money.
  18. Goods: Physical, tangible products that can be touched and stored.
  19. Independence: The freedom to make your own business decisions and be your own boss.
  20. Innovation: The process of creating new ideas, products, or methods.
  21. Labour: The workforce involved in producing goods and services.
  22. Land: Natural resources used in the production of goods and services.
  23. Lack of Security: The risk of unstable income and uncertainty that comes with running a business instead of being employed.
  24. Market Economy: An economic system where decisions about production and consumption are made by businesses and consumers through supply and demand.
  25. Obsolescence: When a product or service no longer meets customer needs or expectations due to changes in technology, competition, or lifestyles.
  26. Opportunity: A gap in the market or a new idea that a business can use to meet customer needs and make a profit.
  27. Original Idea: A completely new business idea created by an entrepreneur to solve a problem or meet an unmet need.
  28. Profit: The financial gain made when total revenue is greater than total costs.
  29. Resources: The inputs used by businesses to produce goods and services, including land, labour, capital, and enterprise.
  30. Reward: The benefits gained from taking risks in business, such as profit, success, or independence.
  31. Risk: The chance that a decision could lead to loss, failure, or negative consequences.
  32. Services: Intangible products that provide a skill, experience, or benefit rather than a physical item.